Lecture at the 25th International Panorama Council Conference: “VR Panoramic Photography and Perspective Projection Systems: Drawing from the Panorama’s Past”

Recently, I presented my paper entitled,”VR Panoramic Photography and Perspective Projection Systems: Drawing from the Panorama’s Past” at the 25th International Panorama Council Conference in Ópusztaszer, Hungary, September 28-30, 2016.

Below is the paper’s abstract:

VR (virtual reality) panoramic photography is the science, art and practice of creating interactive and navigable immersive 360-degree screen-based images, which usually depict a place and/or event. The notion of immersion has a long history in art and architecture, which is inextricably linked to vr panoramic photography. The fundamentals of perspective, both linear and curvilinear, are an important component in understanding the projection systems used in developing digital immersive panoramic environments—moving from the rendering of an illusion of space in the analog world to digital immersive image spaces. By using perspective projection examples from the history of art as well as diagrams, this paper will attempt to explain the commonalities and differences between linear and curvilinear perspective, and show how this knowledge contributes to the understanding and display of vr panoramic photography’s digital immersive image spaces.

If you would like to download the conference program, please go to:
http://panoramacouncil.org/pics/files/documents/25th_conference_program2.pdf

Keywords: VR Panoramic Photography, Immersive Image Spaces, Perspective Projection Systems

New Cardboard App Release: Jazeera Al Hamra VR

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Please check out my new Google Cardboard app entitled, Jazeera Al Hamra VR for Android mobile devices.

It is a free Google Cardboard app of the architecture of Al Jazeera Al Hamra, a former coastal village in southern Ras Al Khaimah that was abandoned at the time of the formation of the United Arab Emirates in the late 1960s and 1970s. It is considered one of the last traditional towns in the country.

Featured in version 1.0 of the Jazeera Al Hamra VR app are 360-degree VR (virtual reality) panoramic images that were captured between 2009 and 2011 of the hisn (fort) and three courtyard homes.

For those who are new to Google Cardboard, it is a virtual reality platform that uses a relatively low-cost cardboard or plastic viewer in conjunction with a mobile phone device to create an immersive experience.

This app works with Google Cardboard and most Android mobile phone devices. Here’s the link to the app: https://play.google.com/store/apps/details?id=info.seththompson.JazeeraAlHamraVR.

New Google Cardboard VR Title Release

Please check out my new Google Cardboard VR app entitled, “Four New England Churches VR” for Android mobile devices.

Four New England Churches VR” is a free Google Cardboard VR app of four Episcopal church sanctuaries from my online project, Sacred Spaces of New England.

For those who are new to Google Cardboard, it is a virtual reality platform that uses a relatively low-cost cardboard or plastic viewer in conjunction with a mobile phone device to create an immersive experience.

Here’s a link to the app: https://play.google.com/store/apps/details?id=com.SethThompson.SSNE_Episcopal_Churches

Lecture at ISEA 2015: “VR Panoramic Photography and Hypermedia: Drawing from the Panorama’s Past”

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Recently, I presented my paper entitled,”VR Panoramic Photography and Hypermedia: Drawing from the Panorama’s Past” at the 21st International Symposium of Electronic Art (a.k.a. ISEA 2015) in Vancouver, Canada.

Below is the paper’s abstract:

Since the 1787 patent of the immersive 360-degree painted panorama by Robert Barker, the panorama has been used as a narrative storytelling tool. With VR (virtual reality) panoramic photography in tandem with the notion of hypermedia, the VR panorama can further advance the idea of storytelling as both an object and an interface. Using the principles of Robert Barker’s patent of the panorama as a point of departure to explore the conceptual relationship between painted and screen-based panoramas, this paper will explore: how the potential for a hypermedia system can be found in the painted panorama; the unique qualities of the computer-based panorama; and discuss related hardware advances for the digital panorama, which appear to bring us closer to Robert Barker’s original intent as an immersive image space for the masses.

If you would like to download the conference paper, please go to:
http://isea2015.org/proceeding/submissions/ISEA2015_submission_46.pdf

Thompson, Seth. “VR Panoramic Photography and Hypermedia: Drawing from the Panorama’s Past.” In Proceedings of the 21st International Symposium on Electronic Art, Vancouver, Canada, August 14-19, 2015. ISSN: 2451-8611 ISBN: 978-1- 910172-00-1.

Keywords: VR Panoramic Photography, Hypermedia, Narrative, Painted Panorama, Immersive Image Spaces