Recently, I presented my paper entitled,”VR Panoramic Photography and Perspective Projection Systems: Drawing from the Panorama’s Past” at the 25th International Panorama Council Conference in Ópusztaszer, Hungary, September 28-30, 2016.
Below is the paper’s abstract:
VR (virtual reality) panoramic photography is the science, art and practice of creating interactive and navigable immersive 360-degree screen-based images, which usually depict a place and/or event. The notion of immersion has a long history in art and architecture, which is inextricably linked to vr panoramic photography. The fundamentals of perspective, both linear and curvilinear, are an important component in understanding the projection systems used in developing digital immersive panoramic environments—moving from the rendering of an illusion of space in the analog world to digital immersive image spaces. By using perspective projection examples from the history of art as well as diagrams, this paper will attempt to explain the commonalities and differences between linear and curvilinear perspective, and show how this knowledge contributes to the understanding and display of vr panoramic photography’s digital immersive image spaces.
If you would like to download the conference program, please go to:
Keywords: VR Panoramic Photography, Immersive Image Spaces, Perspective Projection Systems